Madness Brewing
A custom script by The Yogscast.
Used in the videos 'Marionette Madness' and 'Vengeful Vigormortis'.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
There are extra Outsiders in play. [+2 Outsiders]
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
* NOT THE FIRST NIGHT
Trouble Brewing
An official script by The Pandemonium Institute.
Used in the videos 'We play Blood on the Clocktower in Minecraft', 'The Poisoned Peril', and 'A Terrifying Test'.
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn which character died by execution today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
If you die by execution, your team loses.
You might register as evil & as a Minion or Demon, even if dead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
There are extra Outsiders in play. [+2 Outsiders]
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
* NOT THE FIRST NIGHT